Pryzm Lab BETA

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See what your LUT actually does

A LUT is invisible until it's applied — which is why a pack can look immaculate in the marketing and fall apart on your footage. Drop in any .cube and this page shows you the truth: the curves, the cube, the damage on a test chart, and a score out of 100.

Drop a .cube here, or choose a file

Everything below is rendered in your browser. Nothing is uploaded unless you ask for the scored report.

What we check

Banding
smooth gradients breaking into visible steps.
Clipping
detail crushed to black or blown to white.
Hue breaks
saturated colours twisting to a different hue.
Skin drift
faces landing outside the range real skin occupies.
Tone reversal
the image darkening where it should brighten.
Out-of-range output
values your NLE has to clamp.

The score only counts defects — things that are wrong in any LUT, in any workflow. Contrast, tint and saturation are creative choices, so they're reported separately as character and never cost you points. A bold look is not a broken one.

Found something broken? Pryzm Lab can repair it — it corrects the defects and leaves your look alone.

Worth knowing

  • Rec.709 / sRGB. The test charts cover the Rec.709 range. A wide-gamut LUT (ACES, RedWideGamut) can look strange here simply because the chart can't feed it the colours it expects.
  • Log conversions are handled. If you drop in a baked Log-to-Rec.709 conversion, we separate the conversion out and score the grade riding on top of it — scoring the conversion itself against Rec.709 rails would tell a perfectly correct LUT that it's broken.
  • Not a replacement for real footage. A test chart is deliberately harsher than a real frame. Use it to find problems, then confirm on your own clips.