Pryzm Lab BETA

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See what your LUT actually does

Drop a .cube here, or choose a file

Everything below is rendered in your browser. Nothing is uploaded unless you ask for the scored report.

What we check

Banding
— smooth gradients breaking into visible steps.
Clipping
— detail crushed to black or blown to white.
Hue breaks
— saturated colours twisting to a different hue.
Skin drift
— faces landing outside the range real skin occupies.
Tone reversal
— the image darkening where it should brighten.
Out-of-range output
— values your NLE has to clamp.

The score only counts defects — things that are wrong in any LUT, in any workflow. Contrast, tint and saturation are creative choices, so they're reported separately as character and never cost you points. A bold look is not a broken one.

Found something broken? Pryzm Lab can repair it — it corrects the defects and leaves your look alone.

Important notes

  • Rec.709 / sRGB. The test charts cover the Rec.709 range. A wide-gamut LUT (ACES, RedWideGamut) can look strange here simply because the chart can't feed it the colours it expects.
  • Say what your LUT expects. Before scoring, choose whether this is a Rec.709 look or an S-Log3 → Rec.709 conversion — measuring a conversion against Rec.709 rails would tell a perfectly correct LUT that it's broken. We score what you tell us it is.
  • Not a replacement for real footage. A test chart is deliberately harsher than a real frame. Use it to find problems, then confirm on your own clips.